THE CIRCLEhold the room · story after story
0stories this run
entrainment
0best run
The Circle
Seven strangers. Keep them, story after story.
Ready
Your cue — tell it
Set your run, then go.
Entrainment — are they still with you?
Below the line, the room drifts. Drop too low and you lose them — the run ends.
Hit the mic and open your first story. Then keep going — new cue every time you land one.
The Circle

How many can you
hold them for?

Tell story after story out loud. Keep the room entrained. The goal isn’t one perfect story — it’s the run: 20, 50, 100, without losing them.

Set your run
0/ 20

The chain

Story by story